

If you want to maximize the damage of follow-up hits, INT>STR finale is a good choice. If you want to spam Nemesis for high damage in first hit, Revenir or similar build works well with it. Go with MD for wider range if you think the boss moves a lot, or you want to use Resonance. Equip a shield for more survivability and first hit damage, or for more crit rate with certain shields. The first hit of Nemesis scales with ATK (and STR with shield), while the follow-up hits are based on MATK. As the Damage Over Time works its magic, I cast Finale. I like to get 20 stacks of Nemesis by using basic attacks before reactivating it.I'd prolly get more Magic Pierce% and/or flat crit rate xtals if I could afford to buy them (and those piercers/primes.).My food buffs during the testing were: AMPR lv8, CR lv9, -aggro lv8, and MP lv9.Aggro isn't a problem with -aggro food, even with Seadevil Shield (+50% Aggro).My crit rate is 127, with a total of 31 magic critical rate.Reflex > Prayer (save) > Finale (smite).

Exorcism > Finale (smite) > Holy Fist (swift).Magic: Impact > Nemesis (smite) > Finale (smite).Secret Chase Attack lv10 (if you have Additional Melee/Magic gear equipped).These are the skills, stats, and equipment during my Nemesis testing (read: bullying Alto): I'm a physical dps user at heart, and a poor one at that. Please note that I'm not a mage main in any sense of the word, nor am I filthy rich. In addition, Nemesis' magical hits will be cancelled if you reuse Nemesis before it finishes.ĭo correct me if there's anything wrong with all of the info. However, the remaining stacks persist, and you can still activate Nemesis within a range of 8 m. If you are further away from the target than that, the link will be broken and you won't gain stacks anymore. Additional Melee/Magic makes you gain 1 extra stack if it procs. Most if not all multi-hit skills are considered 1 hit, so using them will only get you 1 stack of Nemesis. The damage over time is also unaffected by motion speed.įor gaining stacks, you must either hit the linked target with basic attacks or skills, or get hit by the linked target. Nemesis' subsequent hits can proc Holy Light due to Holy Bible, but there's a cooldown of 10 seconds normally between each activation of Holy Light. The damage of all of Nemesis' hits is affected by Long Range passive skill. The follow-up hits are based on MATK, and it seems to be unaffected by range bonus (placed skill, and goes through magical calculation, thus affected by magic critical rate). The first hit is based on ATK (and STR if you equip a shield), and it seems that it is affected by range bonus and deals physical proration once (goes through physical calculation).
